WEBVTT FILE 1 00:00:06.878 --> 00:00:11.799 The fabled Mirzakhani wand is the most powerful magical item ever created. 2 00:00:12.216 --> 00:00:15.928 And that’s why the evil wizard Moldevort is planning to use it 3 00:00:15.928 --> 00:00:17.388 to conquer the world. 4 00:00:17.805 --> 00:00:22.643 You and Drumbledrore have finally discovered its hiding place in this cave. 5 00:00:23.227 --> 00:00:27.523 The wand is hidden by a system of 100 magical stones— 6 00:00:27.523 --> 00:00:32.403 including a glowing keystone— and 100 platforms. 7 00:00:32.570 --> 00:00:35.615 If the keystone is placed on the correct platform, 8 00:00:35.615 --> 00:00:37.366 the wand will be revealed. 9 00:00:37.366 --> 00:00:41.454 If placed incorrectly, the entire cave will collapse. 10 00:00:42.412 --> 00:00:46.208 The keystone is immune to all magic, but the other stones aren't, 11 00:00:46.209 --> 00:00:49.504 meaning you can pick them up and cast a placement spell, 12 00:00:49.504 --> 00:00:52.590 and the platform that stone belongs on will glow. 13 00:00:53.174 --> 00:00:55.760 Place all 99 stones correctly 14 00:00:55.760 --> 00:01:00.056 and the final platform must be the keystone’s correct resting place. 15 00:01:00.223 --> 00:01:03.851 You’re about to get started when one of Moldevort’s henchmen arrives 16 00:01:03.851 --> 00:01:08.564 and irreversibly seals a random stone to a random platform. 17 00:01:08.856 --> 00:01:13.653 If you need to place a stone that belongs on a platform that's already occupied, 18 00:01:13.819 --> 00:01:19.199 your spell will make some random unoccupied platform glow instead. 19 00:01:19.700 --> 00:01:23.996 What are your odds of placing the keystone on the correct platform? 20 00:01:24.122 --> 00:01:26.833 Pause now to figure it out for yourself. Answer in 3 21 00:01:26.833 --> 00:01:28.834 Answer in 2 22 00:01:28.834 --> 00:01:30.585 Answer in 1 23 00:01:32.212 --> 00:01:35.132 Let’s imagine we knew everything about this situation. 24 00:01:35.133 --> 00:01:39.178 With perfect knowledge, we could label the stones 1 to 100, 25 00:01:39.303 --> 00:01:41.806 based on the order we plan to place them, 26 00:01:41.806 --> 00:01:45.143 and label the platforms they belong on in the same way. 27 00:01:45.351 --> 00:01:48.771 We’ll label the stone the henchmen placed as 1, 28 00:01:48.771 --> 00:01:51.816 meaning it was supposed to go on platform 1, 29 00:01:51.816 --> 00:01:56.028 and the keystone as 100, belonging on platform 100. 30 00:01:56.737 --> 00:01:59.448 Of course, we don’t know which platform is which, 31 00:01:59.448 --> 00:02:03.202 so the numbering of the platforms is actually invisible to us. 32 00:02:03.828 --> 00:02:05.705 There are three possibilities: 33 00:02:05.830 --> 00:02:10.293 one, that first stone was placed randomly onto its own platform, 34 00:02:10.293 --> 00:02:13.004 in which case, you’re guaranteed to succeed. 35 00:02:13.337 --> 00:02:18.050 Two, it was placed on the keystone’s platform and you’re doomed to fail. 36 00:02:18.175 --> 00:02:22.721 But most likely— scenario three— it was placed somewhere else. 37 00:02:23.306 --> 00:02:27.809 Suppose the henchman placed stone 1 on, say, platform 45. 38 00:02:27.935 --> 00:02:31.022 Then you’d place stone 2 on platform 2, 39 00:02:31.022 --> 00:02:34.901 3 on 3, and so on, until you got to stone 45. 40 00:02:35.234 --> 00:02:38.946 Its platform being taken, a random platform would light up. 41 00:02:39.197 --> 00:02:42.033 And here, there are three possibilities: 42 00:02:42.200 --> 00:02:44.660 If it’s platform 1, you’ll win, 43 00:02:44.660 --> 00:02:48.331 because all of the remaining stones will go to the correct platforms. 44 00:02:48.456 --> 00:02:51.375 If platform 100 lights up, you lose, 45 00:02:51.375 --> 00:02:53.920 because the keystone’s spot will be taken. 46 00:02:54.127 --> 00:02:57.631 Any other platform, and you’re essentially back where you started, 47 00:02:57.632 --> 00:03:01.760 just with 54 remaining stones and one on the wrong platform. 48 00:03:02.178 --> 00:03:08.309 In that scenario, let’s say the spell tells us to place stone 45 on platform 82. 49 00:03:08.517 --> 00:03:13.397 Then we place 46 to 81 correctly, and 82 at random. 50 00:03:13.397 --> 00:03:16.609 And here we reach the same three possibilities: 51 00:03:16.776 --> 00:03:20.904 pedestal 1, you win, pedestal 100, you lose, 52 00:03:20.905 --> 00:03:23.406 any other, you continue the process. 53 00:03:23.657 --> 00:03:27.535 In other words, you’re playing a game where you have equal chances 54 00:03:27.536 --> 00:03:28.955 to win and lose, 55 00:03:28.955 --> 00:03:32.124 and some chance to delay the decisive moment. 56 00:03:32.291 --> 00:03:35.169 No matter how many times this process repeats, 57 00:03:35.169 --> 00:03:40.341 you’ll inevitably either place a stone on pedestal 1 or pedestal 100 58 00:03:40.341 --> 00:03:42.093 before you reach the keystone. 59 00:03:42.385 --> 00:03:45.304 That’s all that determines whether you succeed or fail, 60 00:03:45.304 --> 00:03:48.849 and critically, the chances of those events are equal. 61 00:03:49.433 --> 00:03:53.436 This can be unintuitive, so let’s imagine another, similar game. 62 00:03:53.562 --> 00:03:57.565 Say Drumbledrore magically generates numbers from 1 to 100. 63 00:03:57.566 --> 00:03:59.151 If it’s a 1, you win. 64 00:03:59.151 --> 00:04:01.070 If it’s 100, you lose. 65 00:04:01.279 --> 00:04:03.780 If it’s anything else, he picks again. 66 00:04:04.073 --> 00:04:09.287 Since the odds of winning by getting 1 are the same as losing by getting a 100, 67 00:04:09.287 --> 00:04:12.915 this is a game you’re just as likely to win as to lose. 68 00:04:13.249 --> 00:04:16.544 It might take a while, but the delays don’t give an advantage 69 00:04:16.544 --> 00:04:19.630 to getting a 1 before 100, or vice versa. 70 00:04:19.797 --> 00:04:23.092 The same essential reasoning applies to our situation. 71 00:04:23.884 --> 00:04:28.306 You’re debating whether it’s worth risking a 50/50 chance of a cave-in 72 00:04:28.306 --> 00:04:31.350 when Drumbledrore reveals his secret weapon: 73 00:04:31.726 --> 00:04:34.270 a rare felush felucious potion, 74 00:04:34.270 --> 00:04:38.024 which grants extraordinary luck for a brief period of time. 75 00:04:38.274 --> 00:04:42.236 There’s a 1 in 100 chance the keystone’s platform was taken 76 00:04:42.236 --> 00:04:44.864 by the first stone and you’ve lost already, 77 00:04:45.031 --> 00:04:49.076 but otherwise, you’ve got even odds to win or lose. 78 00:04:49.243 --> 00:04:51.619 And right now, you’re feeling lucky.